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Google UX Design Professional Certificate • STUDY MODE

PRACTICE QUIZ

QUESTION 1 OF 82

Fill in the blank: A critique session is a common feedback activity where designers present their work to team members. Participants can play one of three main roles: _______, presenter, or reviewer.

A
FacilitatorCorrect Answer
B
trainer
C
designer
D
creator
Explanation:

In a design critique session, participants can play one of three main roles: facilitator, presenter, or reviewer.

QUESTION 2 OF 82

What are the benefits of hosting a design critique session? Select all that apply.

A
They provide an opportunity to understand why one team member’s design style is better than another’s.
B
They are a great opportunity for a new designer to practice giving feedback to other team members.Correct Answer
C
They are an opportunity for people to come together to exchange ideas and make a collective choice on a design direction, in person or remotely.Correct Answer
D
They can help new designers identify different perspectives to consider design problems from.Correct Answer
Explanation:

A design critique is a great opportunity for a new designer to practice giving feedback to other team members, exchange ideas, and identify different perspectives to consider design problems from. Explanation: A design critique provides an opportunity for people to come together to exchange ideas and make a collective choice on a design direction, in person or remotely. It also provides an opportunity for designers to identify different perspectives to consider design problems from, and practice giving feedback. Explanation: A design critique can help new designers identify different perspectives to consider design problems from. It)s also an opportunity for designers to exchange ideas, and practice giving feedback.

QUESTION 3 OF 82

Florence is preparing for the first design critique session for a new product with a few team members. Identify the questions that could help them prepare for questions during the presentation.

A
Are you a good designer?
B
What’s the best approach in taking advantage of the end user you’re trying to reach?
C
What aspects of your designs are you seeking feedback on?Correct Answer
D
What problem are you trying to solve?Correct Answer
Explanation:

Asking questions like “What problem am I trying to solve?” and "What aspects of your designs are you seeking feedback on?" is a great way to prepare for a design critique session. It’s good to have an idea of what problems you)re trying to solve and what you’d like to receive feedback on, so the direction and goal of the meeting is clear. Explanation: Asking questions like “What problem am I trying to solve?” and "What aspects of your designs are you seeking feedback on?" is a great way to prepare for a design critique session, and will likely be asked by your peers. TEST YOUR KNOWLEDGE ON IMPLEMENTING FEEDBACK FROM CRIT SESSIONS

QUESTION 4 OF 82

Why is it important to have design critique (crit) sessions?

A
So team members can assign tasks for upcoming project phases
B
So team members can critique the presenter’s performance and offer feedback
C
So team members can come together to exchange ideas and make a collective choice on a design directionCorrect Answer
D
So team members can define design objectives for the product
Explanation:

Crit sessions are designated meetings where designers share their work and receive feedback from team members. This helps designers make improvements to their designs.

QUESTION 5 OF 82

What is the presenter’s role in a design critique session? Select all that apply.

A
To challenge the reviewers’ feedback
B
To process and take action on the reviewers’ feedbackCorrect Answer
C
To prepare for the presentation ahead of the sessionCorrect Answer
D
To share their designs with the groupCorrect Answer
Explanation:

The presenter should be prepared to process and take action on feedback. They should also share their designs with the group, and should come to the session with defined objectives and relevant information. Explanation: The presenter should come to the session with defined objectives and relevant information to engage with the group. They should also share their designs with the group and be prepared to process and take action on feedback. Explanation: The presenter will share designs with the group. They should come to the session with defined objectives and relevant information to engage with the group and also be prepared to process and take action on feedback.

QUESTION 6 OF 82

You just completed your first design critique session. You review the notes and reflect on the feedback you received. What questions should you consider before you take any further action? Select all that apply.

A
How can I incorporate all the reviewers’ feedback in my actions?
B
Where should I focus my attention during the next phase?
C
What feedback do I want to take action on to improve my designs or the user experience?Correct Answer
D
How can I synthesize the feedback from the critique session?Correct Answer
Explanation:

Before taking further action, the designer should consider asking questions like: "How can I synthesize the feedback from the critique session?" and "What feedback do I want to take action on to improve my designs or the user experience?" Keeping the user first helps the designer determine what feedback requires further action. Explanation: Before taking further action, the designer should consider asking questions like: "How can I synthesize the feedback from the critique session?" and "What feedback do I want to take action on to improve my designs or the user experience?" Determining how to find common themes in feedback responses is an important step after a critique session. This question helps the designer decide what requires further action.

QUESTION 7 OF 82

When addressing feedback from a design critique session, what kinds of requests should a designer take action on? Select all that apply.

A
Feedback on design style choices based on the reviewers’ preferences
B
Feedback on any design element’s inconsistenciesCorrect Answer
C
Feedback related to the design’s accessibilityCorrect Answer
D
Feedback on the design’s functionalityCorrect Answer
Explanation:

It is important to address inconsistencies with any component of the design so the user receives a seamless experience. Designers should also take action on requests on the design)s accessibility and functionality. Explanation: It is important to address any issues affecting a design’s accessibility so that no user group experiences difficulty while using it. Designers should also take action on requests on the design)s functionality and on any inconsistencies. Explanation: It is important to address issues affecting a design’s functionality even if it means bringing in other team members like engineers to assess or fix the issue. Designers should also take action on requests on the design)s accessibility and on any inconsistencies. WEEKLY CHALLENGE 4: PARTICIPATE IN DESIGN CRITIQUE SESSIONS

QUESTION 8 OF 82

Receiving feedback from a diverse audience is one of the goals of soliciting feedback.

A
TrueCorrect Answer
B
False
Explanation:

Feedback helps to broaden our perspective as designers. Having a diverse audience helps to mitigate personal biases that influence a design.

QUESTION 9 OF 82

Which helpful tips should you consider when giving feedback? Select all that apply.

A
Limit the feedback to address only major issues
B
Support the feedback with a reasonCorrect Answer
C
Describe problems with the design, not offer solutionsCorrect Answer
D
Adjust the feedback for each situationCorrect Answer
Explanation:

In a lot of cases, feedback isn’t as helpful without supporting reasons and explanations. Providing actionable improvements is key to helping a designer improve. Explanation: In the design world, it’s better to provide feedback on problems with a design rather than providing personal suggestions on how to improve another person’s design. Think about it this way: Would you want another designer telling you how to fix things, or would you rather have an opportunity to take feedback and come up with your own solutions? Explanation: Not all feedback is created equal, and one method of providing feedback may not apply in another situation. Consider the role of the person you’re giving feedback to and their experience level.

QUESTION 10 OF 82

Fill in the blank: A design critique session is a planned period of time where UX designers present their work to team members and ____.

A
get inspiration from other designers
B
listen to feedbackCorrect Answer
C
provide insight
D
critique other designers
Explanation:

A design critique session is a planned period of time where UX designers present their work to team members and listen to feedback.

QUESTION 11 OF 82

After a productive design critique session, Reina is ready to take the next steps and integrate feedback into her design. First, Reina starts implementing feedback that stuck out to her during the session first. Some of the feedback required her to consult a specialist. Reina opted not to implement feedback that didn’t align with the design plans. Afterward, she began implementing the feedback into the design. Which action did she forget to take?

A
Create a spreadsheet that identities high-priority issues with the design
B
Review and synthesize feedbackCorrect Answer
C
Consult colleagues on design choices
D
Identify options for new designs
Explanation:

After a design critique session, it’s a good idea to begin reviewing and synthesizing the feedback before diving into implementation. While still valid, some of the feedback Reina received may not be necessary to address.

QUESTION 12 OF 82

What are some advantages of receiving feedback as a UX designer? Select all that apply.

A
Matches the designer’s personal bias
B
Improves the designCorrect Answer
C
Broadens the designer’s perspectiveCorrect Answer
D
Builds confidence and skillsCorrect Answer
Explanation:

Feedback helps designers improve their designs and become better designers. Explanation: Feedback helps broaden a designer’s perspective. It allows people with different skill sets and backgrounds to identify opportunities for improvement that the designer may have missed. Explanation: Feedback helps designers improve their confidence and skills because they recognize how they have improved over time.

QUESTION 13 OF 82

When synthesizing feedback from a design critique session, what are some things a designer should do?

A
The designer should start by identifying themes in the feedback from multiple reviewers.Correct Answer
B
The designer should make sure that every piece of feedback is somehow implemented into the designs.
C
The designer should let that reviewer know that their suggestion was unnecessary when their feedback is not applied as an action item.
D
The designer should always make the decision alone on whether or not to implement a piece of feedback.
Explanation:

A designer can synthesize feedback from a design critique in the same way they would synthesize feedback from a usability study.

QUESTION 14 OF 82

In a design critique session of Arnaud’s design, a reviewer who experiences color-blindness reported that it was difficult to see the button copy. What would be a good course of action for Arnaud to address this feedback?

A
Stick with the original button design because the colors came from the design system.
B
Find a color and text combination that passes accessibility standards and apply the changes wherever needed.Correct Answer
C
Change the background color of that individual button.
D
Go back to the reviewer to test different designs by trial and error on the spot.
Explanation:

Feedback about improving accessibility in designs is important to address. Arnaud should ensure their design meets accessibility standards.

QUESTION 15 OF 82

How can a designer overcome reservations about giving and receiving feedback?

A
Build fewer designs
B
Practice and reflect on feedback over timeCorrect Answer
C
Follow all feedback or advice
D
Consider feedback from only senior team members
Explanation:

With practice, time, and reflection, designers can overcome reservations about giving or receiving feedback and become more confident in their design decisions.

QUESTION 16 OF 82

Fill in the blank: In a design critique session, the _____ is the person responsible for running the session and guiding the process.

A
reviewer
B
presenter
C
facilitatorCorrect Answer
D
notetaker
Explanation:

The facilitator is in charge of making sure everything runs smoothly during the design critique.

QUESTION 17 OF 82

Imagine a design team conducting a critique session for a design prototype. A design critique participant provides feedback and offers clear actions to take for the next iteration. Which critique session role does this demonstrate?

A
facilitator
B
reviewerCorrect Answer
C
presenter
D
notetaker
Explanation:

In a design critiques session, the reviewer gives feedback about the design and offers clear actions to take.

QUESTION 18 OF 82

Identify advantages of receiving feedback. Select all that apply?

A
Focuses the designer)s perspective on the most important goal
B
Broadens the designer’s perspectiveCorrect Answer
C
Improves designsCorrect Answer
D
Builds the designer’s confidence and skillsCorrect Answer
Explanation:

Ideally, designers are working with diverse people with a variety of backgrounds and skill sets. Diversity helps to broaden a designer’s perspective and helps them identify opportunities to improve their designs. Explanation: There are lots of advantages of receiving regular design feedback. One being that it helps to improve designs. Teammates or reviewers can offer ideas or suggestions that a designer may not have considered. Explanation: Receiving regular feedback can help designers build confidence because it can help them identify improvements they’ve made over time.

QUESTION 19 OF 82

What are the advantages of hosting a design critique session? Select all that apply.

A
Design critique sessions decrease tension between colleagues
B
Design critique session increase team camaraderie
C
Design critique session are a chance for many people to come together to exchange ideas and make a collective choice on a design direction, in person or remotelyCorrect Answer
D
Design critique sessions are a great opportunity for designers to practice giving feedback to other team membersCorrect Answer
Explanation:

In addition to being a planned period of time where UX designers present their work to team members, design critique sessions provide a chance for many people to come together to exchange ideas and make a collective choice on a design direction, in person or remotely. Explanation: In addition to being a planned period of time where UX designers present their work to team members, design critique sessions provide designers with an opportunity to practice giving and receiving feedback.

QUESTION 20 OF 82

Harpreet presented her design during a design critique session. After synthesizing the comments, one comment stood out the most: the design needed to consider a more accessible user interface and colors. What action can Harpreet take to convert this feedback into actionable steps?

A
Discuss alternatives that work around the feedback rather than addressing it.
B
Consider consulting a diversity and accessibility representative at the company.Correct Answer
C
Refrain from taking action until she receives a better reason for the feedback.
D
Identify feedback that’s more important and focus on those critiques first.
Explanation:

After consulting a diversity and accessibility advisor, Harpreet can decide the appropriate colors and user interface options to consider in the design.

QUESTION 21 OF 82

Tim has synthesized notes from a design critique session and wants to prioritize possible actions from the feedback received. What type of feedback should be addressed first?

A
Feedback related to Tim’s choice of stylistic options
B
Feedback related to the team member’s suggested solutions
C
Feedback related to the design’s function affecting the user’s overall experienceCorrect Answer
D
Feedback related to the stakeholders’ expectations for the design
Explanation:

Tim should take action on feedback related to critical items affecting the user’s experience, including usability and accessibility.

QUESTION 22 OF 82

The newest member of a design team emails another designer to review the mockups they drafted. How should the more senior designer reply?

A
They should reply with a list of all the design elements that are wrong and detail exactly how to fix them.
B
They should forward the email to the Lead UX designer without a reply because they’re short on time.
C
They should recognize what the new team member did well, list a couple of potential issues, and offer to meet in person to discuss them further.Correct Answer
D
In order to spare the new team member’s feelings, ignore any problems, and say that everything looks perfect.
Explanation:

It’s always a good idea to make enough time to deliver feedback in an appropriate and helpful way.

QUESTION 23 OF 82

Fill in the blank: When reflecting on how much feedback to give and receive, it is helpful for designers to understand that _____.

A
they don’t have to always follow all the feedback or adviceCorrect Answer
B
they don’t need a lot of feedback
C
they don’t have to give a lot of feedback
D
they don’t have to ask for feedback all the time
Explanation:

With practice and time, designers can understand that they don’t have to always follow all the feedback or advice they receive. They can build confidence in their own design decisions.

QUESTION 24 OF 82

A design team plans a critique session for their latest prototype. They ask one of the members to be prepared to share the design and remain actively engaged in the session to ensure that the feedback is clearly understood. What role is this an example of?

A
Facilitator
B
Notetaker
C
PresenterCorrect Answer
D
Reviewer
Explanation:

The presenter shares the work with others in the critique session and engages with the reviewer to ensure the feedback is clearly understood.

QUESTION 25 OF 82

Fill in the blank: In a design critique session, the _____ is the person who shares their designs to the team for feedback.

A
facilitator
B
reviewer
C
notetaker
D
presenterCorrect Answer
Explanation:

A design critique session can’t happen without a presenter to share their work.

QUESTION 26 OF 82

Why are design critique sessions held?

A
Design critique sessions create a healthy level of competitive tension between designers
B
Design critique sessions provide design practice
C
Design critique sessions give the team ample time to answer critical business questions on the design project
D
Design critique sessions provide designers an opportunity to present their work and receive feedbackCorrect Answer
Explanation:

Design critique sessions provide designers with an opportunity to present their work and receive feedback. These also provide a chance for many people to come together to exchange ideas and make a collective choice on a design direction, in person or remotely.

QUESTION 27 OF 82

After a productive design critique session, May received a variety of suggestions to consider. Identify a question they should ask while going through the feedback?

A
How do I create a new design with this information?
B
Am I ready to consider the feedback that’s critiquing my work?
C
What feedback do I want to take action on to improve my designs or the user experience?Correct Answer
D
Which member’s critique should I value most?
Explanation:

After synthesizing the feedback from the design critique session, May should ask herself: What feedback do I want to take action on to improve my designs or the user experience?

QUESTION 28 OF 82

Which of the following is an example of good feedback?

A
“I like the colors you’re using, but I think the buttons might need adjusting because they are a little hard to find in the design.”Correct Answer
B
“I think you should add a divider to separate these two sections, and you should put a drop shadow on this image.”
C
“I think there’s still a lot of room for improvement.”
D
“I don’t know why, but I just don’t like this color here.”
Explanation:

This feedback recognizes the work the designer has done well, identifies a potential problem with the reasoning behind it, and allows the designer to come up with their own solution.

QUESTION 29 OF 82

After a designer has presented their designs in a design critique, what are the next steps?

A
Meet with each reviewer again to confirm their feedback.
B
Process the feedback from reviewers and start generating action items.Correct Answer
C
Scrap the designs and start from scratch with the feedback in mind.
D
Move on to a new project.
Explanation:

A key part of the design critique process is turning feedback into actionable items.

QUESTION 30 OF 82

What should a designer consider when reflecting on how much feedback they give and receive at each stage of a project? Select all that apply.

A
Am I ready to act on the feedback?
B
Am I open to receiving feedback?
C
Am I able to comfortably give constructive feedback about another designer’s project?Correct Answer
D
Am I checking in regularly with other team members to get feedback on my designs?Correct Answer
Explanation:

When reflecting on their feedback experiences, designers should consider how comfortable they are about sharing their opinions about another designer’s project. Explanation: When reflecting on their feedback experiences, designers should think about how often they request feedback from other team members.

QUESTION 31 OF 82

During a design critique session, which role provides feedback about the design and offers clear actions to take?

A
Facilitator
B
Presenter
C
ReviewerCorrect Answer
D
Notetaker
Explanation:

The reviewer provides feedback about the design and offers clear actions to take.

QUESTION 32 OF 82

Identify advantages of receiving feedback. Select all that apply.

A
Focuses the designer)s perspective on the most important goal
B
Improves designsCorrect Answer
C
Builds the designer’s confidence and skillsCorrect Answer
D
Broadens the designer’s perspectiveCorrect Answer
Explanation:

There are lots of advantages of receiving regular design feedback. One being that it helps to improve designs. Teammates or reviewers can offer ideas or suggestions that a designer may not have considered. Explanation: Receiving regular feedback can help designers build confidence because it can help them identify improvements they’ve made over time. Explanation: Ideally, designers are working with diverse people with a variety of backgrounds and skill sets. Diversity helps to broaden a designer’s perspective and helps them identify opportunities to improve their designs.

QUESTION 33 OF 82

Angel gave Mohammed feedback on their designs last week, but would like to get additional information to revise the designs. The comments only identify suggestions such as: “The shapes aren’t right” and “The colors are too vibrant.” What should Angel do to provide more effective feedback?

A
Simplify the feedback so it is easier to understand
B
Describe problems with the design, not offer solutions
C
Adjust feedback for each situation
D
Support the feedback with a reasonCorrect Answer
Explanation:

Angel suggested problems with the design, but didn’t provide any supporting reasons. In order for Mohammed to consider and effectively implement Angel’s feedback, Angel should be able to back it up with reasonable explanations.

QUESTION 34 OF 82

When giving feedback, which of the following is a best practice?

A
Deliver your feedback to an entry level team member in the same way you would to a senior employee
B
Provide the solution you think should be applied
C
Keep your feedback broad
D
Support your feedback with reasoningCorrect Answer
Explanation:

You should always be ready to explain the why behind your feedback.

QUESTION 35 OF 82

Imagine a designer receives and synthesizes feedback from a design critique session for a personal care service app. Which response is most effective for the designer to take action to improve the design?

A
“You should change the main color to purple.”
B
“You should consider adding a retail section.”
C
“Why is there a spa option?”
D
“The booking page should show a summary of services booked and appointment times so the user can have a confirmation that services have been booked.”Correct Answer
Explanation:

This is an example of an actionable response. The designer should consider addressing this issue because it affects the user experience.

QUESTION 36 OF 82

Jocelyn has just finished going over her notes from a design critique. One of the pieces of feedback was that the information architecture (IA) on the homepage is a little confusing. What are some possible actions Jocelyn should take? Select all that apply.

A
Scrap the entire homepage design and start over from scratch.
B
Iterate on the homepage design.Correct Answer
C
Follow-up with the reviewer on what specific elements of the IA were problematic.Correct Answer
D
Mark the feedback as not doable and move on to something else.
Explanation:

Action items will look different for each piece of feedback, so it’s good to take the time to decide next steps carefully. Explanation: If you need more details on the problem, asking the original reviewer to elaborate is always an option.

QUESTION 37 OF 82

The newest designer on a team has some feedback on a colleague)s designs. What is their best course of action?

A
Assume that the issues will be addressed eventually by a more senior member of the team.
B
Wait until there’s a company-wide meeting and make sure to bring it up then.
C
Write an anonymous note about the problems, so their colleague doesn’t get offended.
D
Prepare their feedback with clear reasoning and find an appropriate time to share their thoughts.Correct Answer
Explanation:

It’s always a good idea to offer clear reasoning, and make enough time to deliver feedback in an appropriate and helpful way.

QUESTION 38 OF 82

In order to make sure a design critique session runs smoothly, a facilitator should take care of what responsibilities? Select all that apply.

A
Get all of the designs from the team beforehand so they will be the only one who needs to present.
B
Make sure each reviewer gets a turn to share their feedback.Correct Answer
C
Focus on taking notes about the designs and feedback.
D
Provide an overview of the design critique session and define the objectives.Correct Answer
Explanation:

One of the facilitator’s key responsibilities is to make sure everyone’s voice is heard. Explanation: A facilitator will help keep the whole team focused on their objectives.

QUESTION 39 OF 82

If you are presenting in a design critique session, what are some of your responsibilities? Select all that apply.

A
Be ready to take action on the feedback after the sessionCorrect Answer
B
Listen carefully to the feedback from your reviewersCorrect Answer
C
Prepare a brief presentationCorrect Answer
D
Make sure to defend your design choices against any critiques
Explanation:

As a presenter, you will receive feedback that you can use to decide what actions to take to move the designs forward. Explanation: A presenter should practice active listening to get the most out of their feedback. Explanation: A presenter should prepare a presentation of their designs so the reviewers have enough information to give feedback on.

QUESTION 40 OF 82

Leo provided feedback on Cain’s design, offering tips on how to change the color palette. Cain didn’t appreciate the comments, especially since that was not the part of the design requested for a critique. How can Leo modify this approach to provide better feedback?

A
Support the feedback with a reason
B
Use the approach consistently, since Leo provided a fair critique
C
Describe problems with the design, not offer solutionsCorrect Answer
D
Advise other ways Cain should change his design
Explanation:

When providing feedback to fellow designers, it’s better to describe problems with the design rather than offer solutions. Think about it this way: Would you want another designer telling you how to fix things? Or would you rather have an opportunity to take feedback and come up with your own solutions?

QUESTION 41 OF 82

As a new UX design team member, which example is a best practice for giving feedback for a design?

A
Provide feedback based on personal preferences
B
Consider the role of the person receiving feedbackCorrect Answer
C
Check with colleagues on the kinds of feedback they provide
D
Offer solutions to design problems
Explanation:

When giving feedback, designers should adjust it for each situation; consider the person’s role and experience.

QUESTION 42 OF 82

Fill in the blank: A high-fidelity prototype must have visual elements, navigation, and _____.

A
Placeholders
B
outlines
C
wireframes
D
interactionsCorrect Answer
Explanation:

A high-fidelity prototype must have visual elements, navigation, and interactions. Interaction is included in high-fidelity prototypes because it contributes to the design’s functionality.

QUESTION 43 OF 82

When finalizing the navigation for a high-fidelity prototype, what questions should the designer ask? Select all that apply.

A
What color should be used for the navigation-related icons?
B
At which point does the user journey end?Correct Answer
C
How easy is it to locate navigation-related icons?Correct Answer
D
How does a user get from one screen to the next?Correct Answer
Explanation:

This is a good question to ask because it accounts for the navigation required to end the user’s journey. Other key considerations include: "How does a user get from one screen to the next?" and "How easy is it to locate navigation-related icons?" Explanation: This is a good question to ask because it examines how the user would interact with the product. Other key considerations include: "How does a user get from one screen to the next?" and "At which point does the user journey end?" Explanation: This is a good question to ask because it considers the user and addresses how the user flow should be navigated. Other key considerations include: "How easy is it to locate navigation-related icons?" and "At which point does the user journey end?"

QUESTION 44 OF 82

A designer builds a high-fidelity prototype in Figma and wants to make it interactive. What is the first step to making a design element interactive?

A
Add the interaction and animation
B
Indicate the destination
C
Make the interaction that connects the hotspot to the destination
D
Select the item for the hotspotCorrect Answer
Explanation:

The first step in creating a connection or interaction in Figma is to select where the user’s interaction will take place.

QUESTION 45 OF 82

When creating a high-fidelity prototype in Figma, what happens directly after the designer adds the interaction details?

A
Share the work
B
Adjust the animationCorrect Answer
C
Lay out the mockups
D
Connect the screens
Explanation:

Adjusting the animation occurs after a designer adds interaction details in Figma.

QUESTION 46 OF 82

Fill in the blank: Screens should be laid out in the order of the user flow because the first connection a designer makes will be the starting frame for the prototype. This is the first ___ they want a user to take in the app.

A
ActionCorrect Answer
B
view
C
pass
D
completion
Explanation:

The user flow is important to how the designer creates the first connection they want the user to act upon. TEST YOUR KNOWLEDGE ON GESTURES AND MOTION

QUESTION 47 OF 82

What are some common gestures used to navigate mobile apps? Select all that apply.

A
Clap
B
SwipeCorrect Answer
C
TapCorrect Answer
D
ScrollCorrect Answer
E
ZoomCorrect Answer
Explanation:

Tapping, scrolling, swiping, and zooming are common gestures used to complete an action in an app.

QUESTION 48 OF 82

Why are gestures and motion important in UX design?

A
They help users make decisions about an action required in a design.
B
They help enrich the user experience and increase usability.Correct Answer
C
They help users identify visual elements.
D
They help users move between devices.
Explanation:

Gestures and motion are interactive elements that help the user have a seamless experience.

QUESTION 49 OF 82

A design team wants to add a gesture and motion to a reservation page of a hotel app. They apply animation to the select button on the page for room types. Which of the following is the best example of a gesture and motion when a user reserves a room?

A
Tapping the select button and the room total appears at the top of the page in a basket iconCorrect Answer
B
Swiping the select button and the user remains on the same page
C
Swiping the select button and the app closes
D
Tapping the select button and a separate reservation summary page holds the reservation
Explanation:

This is a good example of gesture and motion working in concert to enhance the user experience as they interact with the design.

QUESTION 50 OF 82

A designer working on an app for an online retailer finishes adding interaction details for an action in Figma. They need to adjust the animation for adding an item to a shopping cart. What are some options for the animation settings? Select all that apply.

A
Close down
B
Move outCorrect Answer
C
Slide inCorrect Answer
D
InstantCorrect Answer
Explanation:

Moving out is an option when adjusting animation. Designers can also choose to move up or down for a specific direction for the motion. Sliding in and instant animations are also options. Explanation: Sliding in, whether up or down, is an option when adjusting animation. Moving out, and instant animation are also options. Explanation: An instant animation is an option where the user goes from one screen to the next without any motion or transition in between. Sliding in and Moving out are also options.

QUESTION 51 OF 82

How are high-fidelity (hi-fi) prototypes different from low-fidelity (lo-fi) prototypes?

A
Hi-fi prototypes are static high fidelity designs used as a visual representation of a final product.
B
Hi-fi prototypes prototypes are detailed, interactive versions of designs that closely match the look and feel of the final product.Correct Answer
C
Hi-fi prototypes focus on visual design.
D
Hi-fi prototypes are interactive versions of designs that use content placeholders.
Explanation:

Hi-fi prototypes take the design work that designers have already done in the mock-ups and makes it interactive.

QUESTION 52 OF 82

What is the first step in creating a high-fidelity prototype in Figma?

A
Adjust the animation
B
Share the work
C
Lay out the mockupsCorrect Answer
D
Connect the screens
Explanation:

To start creating a hi-fi prototype, you will first add and organize all our mockups in Figma in a logical order.

QUESTION 53 OF 82

In UX design, what should you consider when incorporating accessibility in gestures and motions? Select all that apply.

A
Make gestures the only way to complete a task
B
Give users the ability to turn off a motionCorrect Answer
C
Think critically about the speed and duration of motion in your designsCorrect Answer
D
Provide alternative options to using gesturesCorrect Answer
Explanation:

You should provide alternative options to using gestures, give users the ability to turn off a motion, and consider the speed and duration of motion in your designs to ensure accessibility in your design. Explanation: You should provide alternative options to using gestures, give users the ability to turn off a motion, and consider the speed and duration of motion in your designs. The World Wide Web Consortium recommends that animations are under five seconds long in order to be accessible. Explanation: You should provide alternative options to using gestures to keep designs accessible for all users, think critically about the speed and duration of motion in your designs, and give users the ability to turn off a motion.

QUESTION 54 OF 82

You are ready to move your mockups into a high-fidelity prototype. Which elements must be included in a high-fidelity prototype? Select all that apply.

A
Content placeholders
B
InteractionCorrect Answer
C
Color, images, icons, and typographyCorrect Answer
D
NavigationCorrect Answer
QUESTION 55 OF 82

When you make connections in Figma to make an item interactive, what type of element should be the final destination?

A
A widget or plug-in
B
A panel or display
C
A frame or screenCorrect Answer
D
A layer or page
QUESTION 56 OF 82

You are ready to create a high-fidelity prototype in Figma. What is the first thing you should do when you are laying out your mockups in Figma?

A
Create a new connection within your mockups.
B
Create a new project for the high-fidelity prototype.
C
Create a new design panel within your existing file.
D
Create a new page in your existing design files.Correct Answer
QUESTION 57 OF 82

You want to ensure users have the ability to quickly open the context menu within your mobile app. Which gesture would be included in your prototype to enable this functionality?

A
Swipe
B
Drag
C
Pinch
D
TapCorrect Answer
QUESTION 58 OF 82

A colleague has tested your high-fidelity prototype mobile app. They provide feedback that they could not figure out how to open the main menu. Which of these statements is most likely to be the reason why?

A
Your colleague may not be familiar with the operating system you have designed in.Correct Answer
B
Your colleague may not like the location of the menu.
C
Your colleague is not familiar with the hamburger menu
D
Your colleague expects the app to be perfect at the prototype phase.
QUESTION 59 OF 82

You are in the midst of adding interaction details in Figma to your high-fidelity prototype. You have added triggers and defined their actions. What is the last step to finalize the interaction details?

A
Set the destination.Correct Answer
B
Establish the URL of the page.
C
Insert an additional action.
D
Reset the triggers.
QUESTION 60 OF 82

You are ready to test your prototype to see if the animation works Explanationly. What button should you select in Figma to see how the prototype works?

A
Share
B
View
C
PresentCorrect Answer
D
Play
QUESTION 61 OF 82

You are double-checking that the motions and gestures in your high-fidelity prototype are accessible to all users. What can you do to ensure accessibility? Select all that apply.

A
Elicit user feedback on motions and gestures through a comment feature.
B
Provide alternative options to using gestures.Correct Answer
C
Offer the ability to turn off a motion.Correct Answer
D
Evaluate the speed and duration of motion.Correct Answer
QUESTION 62 OF 82

Your client has asked you to add a sound effect for every click that a user makes in their app. What is the best way to address this with the client?

A
Recommend that no sounds be used in the app.
B
Design a way for users to choose their own sounds that will guide them through the app.
C
Advise them that sounds should only be used to enhance the user’s experience.Correct Answer
D
Tell them this is a great idea and will add interest to the app.
QUESTION 63 OF 82

You have included a video in your high-fidelity prototype. What accessibility considerations should you include in your design? Select all that apply.

A
The video should include content for all ages.
B
The video should be able to be stopped and started.Correct Answer
C
The volume should be adjustable.Correct Answer
D
The video should be able to be replayed.Correct Answer
QUESTION 64 OF 82

You have added interactivity and functionality to the app you are designing. It now closely resembles what you envision to be the final product. What have you developed at this point?

A
Mockups
B
High-fidelity prototypesCorrect Answer
C
Wireframes
D
Low-fidelity prototypes
QUESTION 65 OF 82

In the high-fidelity prototype for your mobile app, you have a screen that contains a map. You want users to have the ability to zoom in and out on the map. Which gesture would be included in your prototype to enable this functionality?

A
Tap
B
Swipe
C
PinchCorrect Answer
D
Drag
QUESTION 66 OF 82

The technical specs your client has provided indicate that the Google Android operating system is what you should use when designing the mobile app. The specs also indicate that several gestures should be used for user interaction. Which design philosophy guidelines should you use?

A
Human Interface Guidelines
B
Material DesignCorrect Answer
C
Web Content Accessibility Guidelines
D
Mobile App Design Guidelines
QUESTION 67 OF 82

You have begun the process of adding interaction details to your high-fidelity prototype in Figma. You already added a trigger. What is the next step you should take to add interaction?

A
Define the action.Correct Answer
B
Add an additional screen.
C
Add another trigger.
D
Identify a destination.
QUESTION 68 OF 82

You have added all of the interactions and animations to each page in Figma for your high-fidelity prototype. Now, you are ready to gain feedback. How can you allow others to view your prototype?

A
Select the Feedback button.
B
Select the Teams button.
C
Select the Review button.
D
Select the Share button.Correct Answer
QUESTION 69 OF 82

You have added sound to your high-fidelity prototype. What is one thing you can do to ensure the sound added is accessible for all users?

A
Make sure the sound chosen has high-frequency tones for users who are hearing impaired.
B
Ensure the volume is turned on at all times.
C
Provide a means to turn the sound on or off.Correct Answer
D
Add a volume slider to the interface so users can control how loud it is.
QUESTION 70 OF 82

What accessibility features should be included when using sound or video in your high-fidelity prototype? Select all that apply.

A
Speed control of sound or video
B
Screen dimension slider control
C
TranscriptsCorrect Answer
D
Closed captioningCorrect Answer
QUESTION 71 OF 82

You have created a new page in your Figma design file for your high-fidelity prototype. What should you do with your mockups?

A
Make connections for interactivity in your mockups.
B
Remove them from your design file.
C
Take the best elements from the mockups and insert them into your high-fidelity prototype page.
D
Copy and paste them into the high-fidelity prototype page.Correct Answer
QUESTION 72 OF 82

It is time to check the navigation in your high-fidelity prototype. What elements do you look for as you are checking to see if the navigation works? Select all that apply.

A
The alignment of the menu items and categories
B
The buttons and iconsCorrect Answer
C
The end point of the user journeyCorrect Answer
D
The interactivityCorrect Answer
QUESTION 73 OF 82

You want to start making connections for interactivity in your high-fidelity prototype in Figma. What mode do you need to be in to do this?

A
Creative mode
B
Design mode
C
Prototype modeCorrect Answer
D
Connection mode
QUESTION 74 OF 82

You have set the animation of one of your pages in Figma to instant animation. It moves from one screen to the next. You would like to add a bit more visual interest and want to change the animation of the page movement so it slides in from the bottom. What must you adjust in Figma to do this?

A
Triggers
B
Destination
C
View
D
Interaction detailsCorrect Answer
QUESTION 75 OF 82

You have added motions and animations to your high-fidelity prototype. How long should those motions and animations be to be considered accessible for all users?

A
Under 20 seconds
B
Under 5 secondsCorrect Answer
C
Under 10 seconds
D
Under 15 seconds
QUESTION 76 OF 82

You would like to add sound to your high-fidelity prototype. How does sound affect accessibility? Select all that apply.

A
It can be used to enhance accessibility if used in an entertaining manner.
B
It should not be used as it detracts from accessibility.
C
It can elicit an emotional response to the designs.Correct Answer
D
It enhances usability by giving users feedback on actions they’ve taken.Correct Answer
QUESTION 77 OF 82

You have suggested to your client that they should add a video to the app that you are designing for them. They have asked what the benefit of a video is. What is the best way respond?

A
It is a way to grab the users’ attention.Correct Answer
B
It is a way to entertain the users.
C
It is a tactic used to draw attention away from boring content.
D
It is a good method to fill a blank space on the screen.
QUESTION 78 OF 82

Your app has several screens. Users will need to navigate to the different screens to see the content on each. Which gesture will they use to move between the screens in the app?

A
Pinch
B
Tap
C
Drag
D
SwipeCorrect Answer
QUESTION 79 OF 82

You are designing a mobile app on an Apple iOS operating system. When it comes to incorporating gestures into the app, which design philosophy guidelines should you use?

A
Web Content Accessibility Guidelines
B
Mobile App Design Guidelines
C
Material Design
D
Human Interface GuidelinesCorrect Answer
QUESTION 80 OF 82

You are checking the navigation for your prototype in Figma. This includes checking the interactivity. What is it called when you make an element interactive in Figma?

A
Connecting the dots
B
Page connections
C
Making a link
D
Making a connectionCorrect Answer
QUESTION 81 OF 82

At this point in your high-fidelity prototype design, you have laid out your mockups and made the connections. You are now ready to add interaction details. What is the first step you should do when adding interaction details?

A
Add an action.
B
Add a trigger.Correct Answer
C
Add a button.
D
Add a destination.
QUESTION 82 OF 82

You have incorporated motion into your high-fidelity prototype in Figma. You are checking to make sure your designs are accessible, and you notice that the motion time for one of your elements is 6000 milliseconds long. What should you do?

A
Decrease the motion time to no more than 5000 milliseconds.Correct Answer
B
Nothing. The motion time is just fine as-is.
C
Ask users for feedback on the length of the motion time.
D
Increase the motion time to 7000 milliseconds or over.

Ready to test your recall?

Fill in the blank: A critique session is a common feedback activity where designers present their work to team members. Participants can play one of three main roles: _______, presenter, or reviewer.

A
Facilitator
B
trainer
C
designer
D
creator

How confident are you in this answer?