PRACTICE QUIZ
Fill in the blank: A critique session is a common feedback activity where designers present their work to team members. Participants can play one of three main roles: _______, presenter, or reviewer.
In a design critique session, participants can play one of three main roles: facilitator, presenter, or reviewer.
What are the benefits of hosting a design critique session? Select all that apply.
A design critique is a great opportunity for a new designer to practice giving feedback to other team members, exchange ideas, and identify different perspectives to consider design problems from. Explanation: A design critique provides an opportunity for people to come together to exchange ideas and make a collective choice on a design direction, in person or remotely. It also provides an opportunity for designers to identify different perspectives to consider design problems from, and practice giving feedback. Explanation: A design critique can help new designers identify different perspectives to consider design problems from. It)s also an opportunity for designers to exchange ideas, and practice giving feedback.
Florence is preparing for the first design critique session for a new product with a few team members. Identify the questions that could help them prepare for questions during the presentation.
Asking questions like “What problem am I trying to solve?” and "What aspects of your designs are you seeking feedback on?" is a great way to prepare for a design critique session. It’s good to have an idea of what problems you)re trying to solve and what you’d like to receive feedback on, so the direction and goal of the meeting is clear. Explanation: Asking questions like “What problem am I trying to solve?” and "What aspects of your designs are you seeking feedback on?" is a great way to prepare for a design critique session, and will likely be asked by your peers. TEST YOUR KNOWLEDGE ON IMPLEMENTING FEEDBACK FROM CRIT SESSIONS
Why is it important to have design critique (crit) sessions?
Crit sessions are designated meetings where designers share their work and receive feedback from team members. This helps designers make improvements to their designs.
What is the presenter’s role in a design critique session? Select all that apply.
The presenter should be prepared to process and take action on feedback. They should also share their designs with the group, and should come to the session with defined objectives and relevant information. Explanation: The presenter should come to the session with defined objectives and relevant information to engage with the group. They should also share their designs with the group and be prepared to process and take action on feedback. Explanation: The presenter will share designs with the group. They should come to the session with defined objectives and relevant information to engage with the group and also be prepared to process and take action on feedback.
You just completed your first design critique session. You review the notes and reflect on the feedback you received. What questions should you consider before you take any further action? Select all that apply.
Before taking further action, the designer should consider asking questions like: "How can I synthesize the feedback from the critique session?" and "What feedback do I want to take action on to improve my designs or the user experience?" Keeping the user first helps the designer determine what feedback requires further action. Explanation: Before taking further action, the designer should consider asking questions like: "How can I synthesize the feedback from the critique session?" and "What feedback do I want to take action on to improve my designs or the user experience?" Determining how to find common themes in feedback responses is an important step after a critique session. This question helps the designer decide what requires further action.
When addressing feedback from a design critique session, what kinds of requests should a designer take action on? Select all that apply.
It is important to address inconsistencies with any component of the design so the user receives a seamless experience. Designers should also take action on requests on the design)s accessibility and functionality. Explanation: It is important to address any issues affecting a design’s accessibility so that no user group experiences difficulty while using it. Designers should also take action on requests on the design)s functionality and on any inconsistencies. Explanation: It is important to address issues affecting a design’s functionality even if it means bringing in other team members like engineers to assess or fix the issue. Designers should also take action on requests on the design)s accessibility and on any inconsistencies. WEEKLY CHALLENGE 4: PARTICIPATE IN DESIGN CRITIQUE SESSIONS
Receiving feedback from a diverse audience is one of the goals of soliciting feedback.
Feedback helps to broaden our perspective as designers. Having a diverse audience helps to mitigate personal biases that influence a design.
Which helpful tips should you consider when giving feedback? Select all that apply.
In a lot of cases, feedback isn’t as helpful without supporting reasons and explanations. Providing actionable improvements is key to helping a designer improve. Explanation: In the design world, it’s better to provide feedback on problems with a design rather than providing personal suggestions on how to improve another person’s design. Think about it this way: Would you want another designer telling you how to fix things, or would you rather have an opportunity to take feedback and come up with your own solutions? Explanation: Not all feedback is created equal, and one method of providing feedback may not apply in another situation. Consider the role of the person you’re giving feedback to and their experience level.
Fill in the blank: A design critique session is a planned period of time where UX designers present their work to team members and ____.
A design critique session is a planned period of time where UX designers present their work to team members and listen to feedback.
After a productive design critique session, Reina is ready to take the next steps and integrate feedback into her design. First, Reina starts implementing feedback that stuck out to her during the session first. Some of the feedback required her to consult a specialist. Reina opted not to implement feedback that didn’t align with the design plans. Afterward, she began implementing the feedback into the design. Which action did she forget to take?
After a design critique session, it’s a good idea to begin reviewing and synthesizing the feedback before diving into implementation. While still valid, some of the feedback Reina received may not be necessary to address.
What are some advantages of receiving feedback as a UX designer? Select all that apply.
Feedback helps designers improve their designs and become better designers. Explanation: Feedback helps broaden a designer’s perspective. It allows people with different skill sets and backgrounds to identify opportunities for improvement that the designer may have missed. Explanation: Feedback helps designers improve their confidence and skills because they recognize how they have improved over time.
When synthesizing feedback from a design critique session, what are some things a designer should do?
A designer can synthesize feedback from a design critique in the same way they would synthesize feedback from a usability study.
In a design critique session of Arnaud’s design, a reviewer who experiences color-blindness reported that it was difficult to see the button copy. What would be a good course of action for Arnaud to address this feedback?
Feedback about improving accessibility in designs is important to address. Arnaud should ensure their design meets accessibility standards.
How can a designer overcome reservations about giving and receiving feedback?
With practice, time, and reflection, designers can overcome reservations about giving or receiving feedback and become more confident in their design decisions.
Fill in the blank: In a design critique session, the _____ is the person responsible for running the session and guiding the process.
The facilitator is in charge of making sure everything runs smoothly during the design critique.
Imagine a design team conducting a critique session for a design prototype. A design critique participant provides feedback and offers clear actions to take for the next iteration. Which critique session role does this demonstrate?
In a design critiques session, the reviewer gives feedback about the design and offers clear actions to take.
Identify advantages of receiving feedback. Select all that apply?
Ideally, designers are working with diverse people with a variety of backgrounds and skill sets. Diversity helps to broaden a designer’s perspective and helps them identify opportunities to improve their designs. Explanation: There are lots of advantages of receiving regular design feedback. One being that it helps to improve designs. Teammates or reviewers can offer ideas or suggestions that a designer may not have considered. Explanation: Receiving regular feedback can help designers build confidence because it can help them identify improvements they’ve made over time.
What are the advantages of hosting a design critique session? Select all that apply.
In addition to being a planned period of time where UX designers present their work to team members, design critique sessions provide a chance for many people to come together to exchange ideas and make a collective choice on a design direction, in person or remotely. Explanation: In addition to being a planned period of time where UX designers present their work to team members, design critique sessions provide designers with an opportunity to practice giving and receiving feedback.
Harpreet presented her design during a design critique session. After synthesizing the comments, one comment stood out the most: the design needed to consider a more accessible user interface and colors. What action can Harpreet take to convert this feedback into actionable steps?
After consulting a diversity and accessibility advisor, Harpreet can decide the appropriate colors and user interface options to consider in the design.
Tim has synthesized notes from a design critique session and wants to prioritize possible actions from the feedback received. What type of feedback should be addressed first?
Tim should take action on feedback related to critical items affecting the user’s experience, including usability and accessibility.
The newest member of a design team emails another designer to review the mockups they drafted. How should the more senior designer reply?
It’s always a good idea to make enough time to deliver feedback in an appropriate and helpful way.
Fill in the blank: When reflecting on how much feedback to give and receive, it is helpful for designers to understand that _____.
With practice and time, designers can understand that they don’t have to always follow all the feedback or advice they receive. They can build confidence in their own design decisions.
A design team plans a critique session for their latest prototype. They ask one of the members to be prepared to share the design and remain actively engaged in the session to ensure that the feedback is clearly understood. What role is this an example of?
The presenter shares the work with others in the critique session and engages with the reviewer to ensure the feedback is clearly understood.
Fill in the blank: In a design critique session, the _____ is the person who shares their designs to the team for feedback.
A design critique session can’t happen without a presenter to share their work.
Why are design critique sessions held?
Design critique sessions provide designers with an opportunity to present their work and receive feedback. These also provide a chance for many people to come together to exchange ideas and make a collective choice on a design direction, in person or remotely.
After a productive design critique session, May received a variety of suggestions to consider. Identify a question they should ask while going through the feedback?
After synthesizing the feedback from the design critique session, May should ask herself: What feedback do I want to take action on to improve my designs or the user experience?
Which of the following is an example of good feedback?
This feedback recognizes the work the designer has done well, identifies a potential problem with the reasoning behind it, and allows the designer to come up with their own solution.
After a designer has presented their designs in a design critique, what are the next steps?
A key part of the design critique process is turning feedback into actionable items.
What should a designer consider when reflecting on how much feedback they give and receive at each stage of a project? Select all that apply.
When reflecting on their feedback experiences, designers should consider how comfortable they are about sharing their opinions about another designer’s project. Explanation: When reflecting on their feedback experiences, designers should think about how often they request feedback from other team members.
During a design critique session, which role provides feedback about the design and offers clear actions to take?
The reviewer provides feedback about the design and offers clear actions to take.
Identify advantages of receiving feedback. Select all that apply.
There are lots of advantages of receiving regular design feedback. One being that it helps to improve designs. Teammates or reviewers can offer ideas or suggestions that a designer may not have considered. Explanation: Receiving regular feedback can help designers build confidence because it can help them identify improvements they’ve made over time. Explanation: Ideally, designers are working with diverse people with a variety of backgrounds and skill sets. Diversity helps to broaden a designer’s perspective and helps them identify opportunities to improve their designs.
Angel gave Mohammed feedback on their designs last week, but would like to get additional information to revise the designs. The comments only identify suggestions such as: “The shapes aren’t right” and “The colors are too vibrant.” What should Angel do to provide more effective feedback?
Angel suggested problems with the design, but didn’t provide any supporting reasons. In order for Mohammed to consider and effectively implement Angel’s feedback, Angel should be able to back it up with reasonable explanations.
When giving feedback, which of the following is a best practice?
You should always be ready to explain the why behind your feedback.
Imagine a designer receives and synthesizes feedback from a design critique session for a personal care service app. Which response is most effective for the designer to take action to improve the design?
This is an example of an actionable response. The designer should consider addressing this issue because it affects the user experience.
Jocelyn has just finished going over her notes from a design critique. One of the pieces of feedback was that the information architecture (IA) on the homepage is a little confusing. What are some possible actions Jocelyn should take? Select all that apply.
Action items will look different for each piece of feedback, so it’s good to take the time to decide next steps carefully. Explanation: If you need more details on the problem, asking the original reviewer to elaborate is always an option.
The newest designer on a team has some feedback on a colleague)s designs. What is their best course of action?
It’s always a good idea to offer clear reasoning, and make enough time to deliver feedback in an appropriate and helpful way.
In order to make sure a design critique session runs smoothly, a facilitator should take care of what responsibilities? Select all that apply.
One of the facilitator’s key responsibilities is to make sure everyone’s voice is heard. Explanation: A facilitator will help keep the whole team focused on their objectives.
If you are presenting in a design critique session, what are some of your responsibilities? Select all that apply.
As a presenter, you will receive feedback that you can use to decide what actions to take to move the designs forward. Explanation: A presenter should practice active listening to get the most out of their feedback. Explanation: A presenter should prepare a presentation of their designs so the reviewers have enough information to give feedback on.
Leo provided feedback on Cain’s design, offering tips on how to change the color palette. Cain didn’t appreciate the comments, especially since that was not the part of the design requested for a critique. How can Leo modify this approach to provide better feedback?
When providing feedback to fellow designers, it’s better to describe problems with the design rather than offer solutions. Think about it this way: Would you want another designer telling you how to fix things? Or would you rather have an opportunity to take feedback and come up with your own solutions?
As a new UX design team member, which example is a best practice for giving feedback for a design?
When giving feedback, designers should adjust it for each situation; consider the person’s role and experience.
Fill in the blank: A high-fidelity prototype must have visual elements, navigation, and _____.
A high-fidelity prototype must have visual elements, navigation, and interactions. Interaction is included in high-fidelity prototypes because it contributes to the design’s functionality.
When finalizing the navigation for a high-fidelity prototype, what questions should the designer ask? Select all that apply.
This is a good question to ask because it accounts for the navigation required to end the user’s journey. Other key considerations include: "How does a user get from one screen to the next?" and "How easy is it to locate navigation-related icons?" Explanation: This is a good question to ask because it examines how the user would interact with the product. Other key considerations include: "How does a user get from one screen to the next?" and "At which point does the user journey end?" Explanation: This is a good question to ask because it considers the user and addresses how the user flow should be navigated. Other key considerations include: "How easy is it to locate navigation-related icons?" and "At which point does the user journey end?"
A designer builds a high-fidelity prototype in Figma and wants to make it interactive. What is the first step to making a design element interactive?
The first step in creating a connection or interaction in Figma is to select where the user’s interaction will take place.
When creating a high-fidelity prototype in Figma, what happens directly after the designer adds the interaction details?
Adjusting the animation occurs after a designer adds interaction details in Figma.
Fill in the blank: Screens should be laid out in the order of the user flow because the first connection a designer makes will be the starting frame for the prototype. This is the first ___ they want a user to take in the app.
The user flow is important to how the designer creates the first connection they want the user to act upon. TEST YOUR KNOWLEDGE ON GESTURES AND MOTION
What are some common gestures used to navigate mobile apps? Select all that apply.
Tapping, scrolling, swiping, and zooming are common gestures used to complete an action in an app.
Why are gestures and motion important in UX design?
Gestures and motion are interactive elements that help the user have a seamless experience.
A design team wants to add a gesture and motion to a reservation page of a hotel app. They apply animation to the select button on the page for room types. Which of the following is the best example of a gesture and motion when a user reserves a room?
This is a good example of gesture and motion working in concert to enhance the user experience as they interact with the design.
A designer working on an app for an online retailer finishes adding interaction details for an action in Figma. They need to adjust the animation for adding an item to a shopping cart. What are some options for the animation settings? Select all that apply.
Moving out is an option when adjusting animation. Designers can also choose to move up or down for a specific direction for the motion. Sliding in and instant animations are also options. Explanation: Sliding in, whether up or down, is an option when adjusting animation. Moving out, and instant animation are also options. Explanation: An instant animation is an option where the user goes from one screen to the next without any motion or transition in between. Sliding in and Moving out are also options.
How are high-fidelity (hi-fi) prototypes different from low-fidelity (lo-fi) prototypes?
Hi-fi prototypes take the design work that designers have already done in the mock-ups and makes it interactive.
What is the first step in creating a high-fidelity prototype in Figma?
To start creating a hi-fi prototype, you will first add and organize all our mockups in Figma in a logical order.
In UX design, what should you consider when incorporating accessibility in gestures and motions? Select all that apply.
You should provide alternative options to using gestures, give users the ability to turn off a motion, and consider the speed and duration of motion in your designs to ensure accessibility in your design. Explanation: You should provide alternative options to using gestures, give users the ability to turn off a motion, and consider the speed and duration of motion in your designs. The World Wide Web Consortium recommends that animations are under five seconds long in order to be accessible. Explanation: You should provide alternative options to using gestures to keep designs accessible for all users, think critically about the speed and duration of motion in your designs, and give users the ability to turn off a motion.
You are ready to move your mockups into a high-fidelity prototype. Which elements must be included in a high-fidelity prototype? Select all that apply.
When you make connections in Figma to make an item interactive, what type of element should be the final destination?
You are ready to create a high-fidelity prototype in Figma. What is the first thing you should do when you are laying out your mockups in Figma?
You want to ensure users have the ability to quickly open the context menu within your mobile app. Which gesture would be included in your prototype to enable this functionality?
A colleague has tested your high-fidelity prototype mobile app. They provide feedback that they could not figure out how to open the main menu. Which of these statements is most likely to be the reason why?
You are in the midst of adding interaction details in Figma to your high-fidelity prototype. You have added triggers and defined their actions. What is the last step to finalize the interaction details?
You are ready to test your prototype to see if the animation works Explanationly. What button should you select in Figma to see how the prototype works?
You are double-checking that the motions and gestures in your high-fidelity prototype are accessible to all users. What can you do to ensure accessibility? Select all that apply.
Your client has asked you to add a sound effect for every click that a user makes in their app. What is the best way to address this with the client?
You have included a video in your high-fidelity prototype. What accessibility considerations should you include in your design? Select all that apply.
You have added interactivity and functionality to the app you are designing. It now closely resembles what you envision to be the final product. What have you developed at this point?
In the high-fidelity prototype for your mobile app, you have a screen that contains a map. You want users to have the ability to zoom in and out on the map. Which gesture would be included in your prototype to enable this functionality?
The technical specs your client has provided indicate that the Google Android operating system is what you should use when designing the mobile app. The specs also indicate that several gestures should be used for user interaction. Which design philosophy guidelines should you use?
You have begun the process of adding interaction details to your high-fidelity prototype in Figma. You already added a trigger. What is the next step you should take to add interaction?
You have added all of the interactions and animations to each page in Figma for your high-fidelity prototype. Now, you are ready to gain feedback. How can you allow others to view your prototype?
You have added sound to your high-fidelity prototype. What is one thing you can do to ensure the sound added is accessible for all users?
What accessibility features should be included when using sound or video in your high-fidelity prototype? Select all that apply.
You have created a new page in your Figma design file for your high-fidelity prototype. What should you do with your mockups?
It is time to check the navigation in your high-fidelity prototype. What elements do you look for as you are checking to see if the navigation works? Select all that apply.
You want to start making connections for interactivity in your high-fidelity prototype in Figma. What mode do you need to be in to do this?
You have set the animation of one of your pages in Figma to instant animation. It moves from one screen to the next. You would like to add a bit more visual interest and want to change the animation of the page movement so it slides in from the bottom. What must you adjust in Figma to do this?
You have added motions and animations to your high-fidelity prototype. How long should those motions and animations be to be considered accessible for all users?
You would like to add sound to your high-fidelity prototype. How does sound affect accessibility? Select all that apply.
You have suggested to your client that they should add a video to the app that you are designing for them. They have asked what the benefit of a video is. What is the best way respond?
Your app has several screens. Users will need to navigate to the different screens to see the content on each. Which gesture will they use to move between the screens in the app?
You are designing a mobile app on an Apple iOS operating system. When it comes to incorporating gestures into the app, which design philosophy guidelines should you use?
You are checking the navigation for your prototype in Figma. This includes checking the interactivity. What is it called when you make an element interactive in Figma?
At this point in your high-fidelity prototype design, you have laid out your mockups and made the connections. You are now ready to add interaction details. What is the first step you should do when adding interaction details?
You have incorporated motion into your high-fidelity prototype in Figma. You are checking to make sure your designs are accessible, and you notice that the motion time for one of your elements is 6000 milliseconds long. What should you do?
Ready to test your recall?
Fill in the blank: A critique session is a common feedback activity where designers present their work to team members. Participants can play one of three main roles: _______, presenter, or reviewer.
How confident are you in this answer?