Course 1 – Foundations of User Experience (UX) Design QUIZ ANSWERS

Week 3: Joining Design Sprints

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Joining Design Sprints INTRODUCTION

In this course, Joining Design Sprints, you’ll be introduced to the world of design sprints and learn how to plan and participate in them. Through the Coursera platform, you will become a part of the Google UX Design Professional Certificate program and gain the skills necessary to join successful design sprints.

This course covers all the key phases involved with a design sprint: framing questions, mapping out concepts, conducting user research, prototyping solutions, gathering feedback from users, and more.

Additionally, you’ll learn about retrospectives which allow for constructive reflection on a design sprint and identify areas that can be improved upon for future iterations.

Learning Objectives

  • Describe the phases of a design sprint
  • Explain the importance of design sprints
  • Plan a design sprint
  • Explain the role of an entry-level UX designer during a design sprint
  • Describe the importance of retrospectives after design sprints

TEST YOUR KNOWLEDGE ON DESIGN SPRINTS

1. In phase three of a design sprint—the decide phase—what is the team’s goal?

  • Build the first iteration of a product
  • Brainstorm solutions
  • Determine which solutions to build (CORRECT)
  • Assess the user problem

Correct: In the third phase–the decide phase–the team’s goal is to determine which solutions to build for the user problem. This comes after assessing the user problem and brainstorming possible solutions. Phase three sets the stage for the product that will address user needs.

2. Which of the design sprint phases involves creating the first version of the proposed solution?

  • Understand
  • Prototype (CORRECT)
  • Test
  • Decide

Correct: During the Prototype phase a designer creates a first draft of the product to be tested by users.

3. Why might a team consider conducting a design sprint? Select all that apply.

  • To identify which design challenge to take on  
  • To define product directions (CORRECT)
  • To answer questions (CORRECT)
  • To develop cross-team strategies (CORRECT)

Correct: Design sprints help a team answer questions, define product directions, and figure out cross-team strategies.

Correct: A team might use a design sprint to define product direction, develop cross-team strategies, or simply answer questions the team may have for the product’s development.

4. How does a design sprint solve design challenges?

  • They allow testing of the solution after launch.
  • They begin with a solution in mind.
  • They help designers choose the best design solution. (CORRECT)
  • They allow unlimited time to make the best design decision.

Correct: Sprints can help designers decide on a solution, especially when there are multiple possibilities in mind.

TEST YOUR KNOWLEDGE ON PLANNING A DESIGN SPRINT

1. Why is it important to call in industry experts when planning a design sprint?

  • Experts can test the product as a user.
  • Experts can offer solutions for the design challenge.
  • Experts can help clarify the problem you’re trying to solve.  (CORRECT)
  • Experts can train designers in UX research.

Correct: Scheduling short, info-packed talks with experts can help solidify the purpose for the sprint.

2. A design sprint brief should include the current state of the project and an estimated launch plan.

  • True (CORRECT)
  • False

Correct: A design sprint brief should include the current state of the project and an estimated launch plan, which are presented in the project overview section.

3. A design sprint brief is a document that UX designers share with participants _____.

  • to determine roles and responsibilities
  • to display the look and feel of a product
  • to provide a critique on the design
  • to help them prepare for the design sprint (CORRECT)

Correct: A design sprint brief is a document that UX designers share with participants to help them prepare for the design sprint.

TEST YOUR KNOWLEDGE ON DESIGN SPRINT RETROSPECTIVES

1. Fill in the blank: Participating in a retrospective directly after a design sprint __________.

  • ensures all sprint participants have the opportunity to give feedback.  (CORRECT)
  • completes the UX design process.
  • allows users to give feedback directly to the sprint participants.
  • examines potential solutions to a design challenge.

Correct: Retrospectives are collaborative critiques of a design sprint that allow input from all participants.

2. New UX designers are involved in every stage of the decision-making process.

  • True (CORRECT)
  • False

Correct: Despite being a new or entry-level UX designer, you’ll be involved in every step of the decision-making process during a design sprint.

3. When do design sprint retrospectives usually take place?

  • A couple weeks before a design sprint
  • During a design sprint
  • Immediately after a design sprint (CORRECT)
  • A few weeks after the design sprint

Correct: Design sprint retrospectives usually take place immediately after a design sprint, so that everyone’s thoughts and ideas are fresh.

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WEEKLY CHALLENGE 3: DESIGN SPRINTS

1. Which of the following should you ask in a design sprint retrospective? Select all that apply.

  • Who will attend the next meeting? 
  • What is the next project? 
  • What can be improved? (CORRECT)
  • What went well?  (CORRECT)

Correct: In order to ensure future sprint success, you want to know what can be improved.

Correct: In order to ensure future sprint success, you want to know what works so you can learn from it.

2. Which is the first step in a design sprint?

  • Delegate
  • Ideate
  • Test
  • Understand (CORRECT)

Correct: Understanding the problem is the first step of a design sprint. In this phase, you take in all of the necessary data needed to move toward ideation and the other design sprint steps.

3. Which of the following are important phases of the design sprint process?

  • Planning and implementing
  • Understanding and ideating (CORRECT)
  • Development and retrospective

Correct: It is through understanding the problem and then rapidly brainstorming ideas that we are able to come up with multiple solutions quickly. This makes it easier for us to decide what to move forward with and then prototype and test.

4. What’s the best way to plan a design sprint?

  • Review or engage in user research, talk with experts, find a common space, create the necessary pace in order to meet our goals in the most efficient way possible.  (CORRECT)
  • Listen to stakeholders and look at competitors, to avoid mistakes and build a better product.
  • Set who will work on what and when are the key goals of sprint planning. Only by knowing what we are doing and when it is due, can we be successful.

Correct: The steps of sprint planning involve: user research, calling in experts, finding a meeting space, gathering supplies, establishing rules, planning introductions, and post-sprint planning.

5. When in the design sprint does the design team create a prototype?

  • During the ideate phase
  • During the understand phase
  • Before the test phase, and after the decide phase (CORRECT)
  • Before the decide phase, and after the test phase

Correct: In the decide phase, the team identifies the solution with the greatest chance of success. In the test phase, the team tests their prototype with users. Therefore, design teams create a prototype before the test phase and after the decide phase.

6. In this step of planning a design sprint, ground rules are established in advance to set the tone for the sprint, get everyone on the same page, and help your team stay focused.

  • Establish sprint rules (CORRECT)
  • Call in the experts
  • Gather supplies
  • Find the right space

Correct: Figuring out the ground rules in advance sets the tone for the sprint, gets everyone on the same page, and helps your team stay focused.

7. Identify questions you should ask during a design sprint retrospective. Select all that apply.

  • What’s in the next sprint? 
  • What are my duties? 
  • What can be improved?  (CORRECT)
  • What went well?  (CORRECT)

Correct: Knowing what didn’t go well is the key to improvement.

Correct: By knowing what went well, we can repeat it or use it as a lesson for future work.

8. Select the statement that best describes design sprint planning.

  • By talking to the experts, looking at the feedback from customers, gathering a team, and working through a solution, we are better able to provide an enjoyable user experience that meets the business’s objectives.  (CORRECT)
  • By listening to stakeholders and looking at our competitors, we can prevent making the same mistakes, create or improve upon existing features, and build a better product.
  • Finding a good team and a project sponsor are the most important steps in planning a successful design sprint and creating a better improved product for end users.

Correct: This best describes the steps of sprint planning. Good sprint planning is key to a successful project outcome.

9. In the Understand phase of a design sprint, designers get a clear picture of the design challenge. What phase would come next?

  • Prototype
  • Ideate (CORRECT)
  • Decide
  • Test

Correct: The Ideate phase is after the Understand phase. This is where the team comes up with ideas for solutions to the design challenge.

10. What is a design sprint brief?

  • A collaborative critique of a team’s design sprint
  • A document that UX designers share with participants to help them prepare for the design sprint (CORRECT)
  • A process occurring in five phases to solve critical design challenges
  • A process to come up with ideas and build off of them to generate solutions

Correct: A design sprint brief includes information, objectives, and timelines to help participants prepare for the design sprint.

11. Fill in the blank: When a design team reaches the final phase of a design sprint, they can _____.

  • implement design feedback
  • identify design challenges
  • test their prototype (CORRECT)
  • code their designs

Correct: The final step is the test phase. In this phase, designers can put a prototype to the test and collect user feedback by observing and interviewing users.

12. Can design sprints help teams save time?

  • Yes. Design sprints save time. With a sprint, a design team can shorten the decision-making process from several months to one week.  (CORRECT)
  • No. Design sprints help solve critical design challenges, but they are time consuming because they are detail-oriented.
  • Sometimes. Design sprints save time for solutions-oriented teams, but they may create decision-making bottlenecks for less efficient teams.

Correct: One of the major benefits of design sprints is that they help design teams save time. With a sprint teams can cut the decision-making process down from several months to just one week.

13. Do design sprints help teams prioritize a profit-driven path to market for their designs?

  • Yes. Design sprints prioritize a design’s fiscal viability. They help teams identify a profit-driven path to market.
  • No. Design sprints prioritize the user. They help teams create a path to market, but they put the user before profit.  (CORRECT)
  • Sometimes. Design sprints may help teams identify a profit-driven path to market. The team needs to choose between a user-first approach and a profit-first approach.

Correct: Design sprints create a path to bring the product to market, however they prioritize the user rather than profit.

14. In this step of planning a design sprint, you identify the user problem you’re trying to solve.

  • Call in the experts
  • Find the right space
  • User research (CORRECT)
  • Gather supplies

Correct: As the first step in planning a design sprint, user research focuses on the user problem you’re trying to solve.

15. In the fourth phase of a design sprint, what task would an entry-level UX designer typically perform?

  • Create a prototype (CORRECT)
  • Confirm the design challenge 
  • Develop design ideas
  • Test the prototype

Correct: An entry-level UX designer in the Prototype phase would be actively involved in creating a solid prototype for users to try out.

16. Which phase is immediately before the Test phase in a design sprint?

  • Decide
  • Understand
  • Ideate 
  • Prototype (CORRECT)

Correct: The Prototype phase occurs before the Test phase in a design sprint. Designers create solid prototypes for users to test.

17. Which of the following is a key question that design sprint retrospectives try to answer?

  • What went well, or can be improved? (CORRECT)
  • Was the sprint done perfectly?
  • What are our objectives?
  • What is our next assignment?

Correct: These are the key questions of a sprint retrospective. We use these questions to improve our work.

18. Design sprints are important because:

  • They create a survey to identify needs of the market.
  • They prioritize the user. (CORRECT)
  • They launch the product when the team is ready
  • They happen over the course of a few month

Correct: Prioritizing the user is an important aspect of design sprints.

19. What should be included in a design sprint brief? Select all that apply.

  • Team introductions
  • Design sprint challenge (CORRECT)
  • Resources (CORRECT)
  • Project overview (CORRECT)

Correct: A design sprint brief should start with the sprint’s challenge. It introduces the team to the sprint’s objectives.

Correct: A design sprint brief should include a list of resources assigned to the project. Resources could include engineering, research, marketing, and other team members to execute tasks necessary for a product’s launch.

Correct: A design brief should include a project overview. The project overview in a design sprint brief explains the current state of the project, calls out roadblocks, states early wins, and outlines the estimated launch plan.

20. What is the goal of a design sprint?

  • The goal of a design sprint is to select a problem to solve.
  • The goal of a design sprint is to solve a problem through designing, prototyping, and testing ideas with users. (CORRECT)
  • The goal of a design sprint is to understand how products work for users.

Correct: A design sprint can answer critical business questions to design challenges.

21. Which design sprint phase helps a team gain a better idea of the design challenge by learning from experts in different departments and industries?

  • Understand (CORRECT)
  • Ideate
  • Decide
  • Prototype

22. When planning for a design sprint, what should you look for in a meeting space to ensure the best experience for all participants? Select all that apply.

  • Location is near their offices
  • Whiteboards to capture your ideas or hang sticky notes (CORRECT)
  • Accommodations for anyone who needs them (CORRECT)
  • Comfortable furniture that you can move around easily (CORRECT)

Correct: Spaces with whiteboards are ideal spaces for design sprints because you can capture ideas easily. It’s also a good idea to ensure accommodations are made for anyone who needs them, and find spaces with comfortable furniture that can be moved around easily.

Correct: Spaces with accommodations for anyone who needs them are ideal spaces for design sprints because they ensure everyone has an equal opportunity to perform their job. It’s also a good idea to find spaces with comfortable furniture that can be moved around easily, and provide whiteboard to capture ideas.

Correct: Spaces with comfortable furniture you can move around easily are ideal spaces for design sprints because they accommodate meetings that require a lot of time. Provide accommodations for anyone who needs them, and whiteboards to capture ideas.

23. During the decide phase in a design sprint, team members decide on the solution with the greatest chance of success.

  • True (CORRECT)
  • False

Correct: During the decide phase, the design team evaluates all potential solutions and votes for the one with the most potential.

24. As an entry level UX designer my role in design sprint planning is to set the goals.

  • True
  • False (CORRECT)

Correct: As a UX designer your role is to provide design skills to the team in order to achieve the sprint objective. As a new team member, you will be assigned tasks and asked to give your feedback on how you will implement, and when it can be counted on to be completed.

25. Can design sprints help teams validate ideas and solve critical design challenges?

  • Yes. In design sprints teams can validate ideas, and solve design challenges, through prototyping and testing ideas with customers. (CORRECT)
  • No. In design sprints teams can either solve critical design challenges or validate ideas, but not both.
  • Sometimes. In design sprints teams can test and iterate on existing design solutions, but may not have enough time to solve immediate design challenges.

Correct: Validating ideas and solving big challenges through prototyping and testing is one of the key reasons why design sprints are important.

26. What is a retrospective?

  • A time-bound process, with five phases typically spread over five full 8-hour days.
  • A team of creatives hired to build a marketing campaign.
  • An early model of a product that demonstrates functionality.
  • A collaborative critique of the team’s design sprint. (CORRECT)

Correct: A retrospective is a collaborative critique of the team’s design sprint. After a design sprint is complete, the team comes together to make sure all participants have a chance to share comments and feedback by answering questions about what went well and what could be improved.

27. Which of the following are steps in a design sprint?

  • Delegate and test
  • Ideate and prototype (CORRECT)
  • Understand and interrogate

Correct: Ideation and prototyping are key to understanding and resolving the challenges in a design. Ideation allows for the rapid brainstorming of ideas while building prototypes validate or invalidate potential solutions.

28. What is the role of an entry level UX designer in design sprint planning?

  • An entry-level UX designer runs the show in a design sprint. They plan, present, and make decisions about the project’s course of action.
  • An entry level UX designer leans on their own experience to develop the design’s solution. They present their solutions to the team for consideration in moving forward in the process.
  • As a new UX designer, your role is to listen, learn and provide feedback. It is a UX designer’s role to understand the problem, what the users need and how to fill those needs. (CORRECT)

Correct: This choice best describes your role as a new UX designer in the sprint planning process. You will give input and feedback on your assigned tasks but you should also be listening to the experts and experienced team members for guidance on how to accomplish your objectives.

29. What should be covered in the logistics section of a design sprint brief? Select all that apply.

  • Iterate on possible solutions
  • Decide on the most viable solution
  • Where and when the sprint will happen (CORRECT)
  • Name of sprint leader and list of attendees (CORRECT)

Correct: In the logistics section, attendees need to know where the sprint will happen and when it will be held.

Correct: Logistics should include who is attending and the name of the sprint leader.

30. What is one step in a design sprint planning process?

  • Review new technologies
  • Build the final product
  • Review previous sprints
  • Call in the experts (CORRECT)

Correct: You need the input of experts in order to understand what you will implement. Subject matter expertise will help you navigate both the users’ needs and the business needs in order to deliver a successful product.

31. Fill in the blank: In a design sprint retrospective, the team works together to review and critique what happened in the sprint _____.

  • the team is about to start
  • the team will complete at project end (INCORRECT)
  • the team is currently completing (INCORRECT)
  • the team just finished (CORRECT)

32. How do design sprint retrospectives help a team address areas for improvement?

  • Retrospectives pinpoint the team members who did not sufficiently complete their tasks.
  • Retrospectives provide the opportunity to retry a design sprint and start tasks from scratch. (INCORRECT)
  • Retrospectives ensure the team has sufficient resources and tools to do better next time. (CORRECT)
  • Retrospectives identify the most efficient team members and assign them management roles. (INCORRECT)

33. A design sprint is important because:

  • Design sprints allow you to determine what worked well and what went wrong during a sprint cycle.
  • Design sprints are an effective, time-saving method that focuses on users to define the solution to a problem. (CORRECT)
  • Design sprints allow stakeholders to tell you their needs so that you can design solutions for them.

Correct: Design sprints are important because they create an effective, time-saving path that focuses on designing solutions for the user.

34. In this step of planning a design sprint, you create icebreakers relevant to the sprint to motivate your team, put them in the right mindset, and help them get comfortable with each other.

  • Gather supplies
  • Establish sprint rules
  • Plan introductions (CORRECT)
  • Call in the experts

Correct: Planning introductions is an important planning step because sprints involve cross-functional teams that need to work together.

Joining Design Sprints CONCLUSION

UX designers often participate in design sprints as a way to define the direction of a product. In this part of the course, you explored the world of design sprints, including the phases of a design sprint and how to plan and participate in one. You also learned about retrospectives, which is a way to constructively reflect on a design sprint and identify areas of improvement to implement next time. If you want to learn more about UX design and participate in design sprints, join Coursera now! With our platform, you can access high-quality courses taught by experts from all over the world. Why wait? Join Coursera today and start learning!

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